only trying to help[DMG calculator]
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only trying to help[DMG calculator]
Damage Calculations
Max damage:
All Classes:
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Non-thieves:
Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack
Thieves:
Dagger & Throwing Stars - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Magicians:
Any Weapon: {[{MAG * 0. + (LUK/4)]/18} * Spell Magic Attack * 0.8
Min Damage:
All Classes:
One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Non-thieves:
Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Thieves:
Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Archers:
Bow - (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Magicians:
Any Weapon: {[(MAG * 0. + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery
Note: Skill Mastery's percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
Max damage:
All Classes:
One Handed Sword - [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe - [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon - [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword - [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon - [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm - [(STR * 5.0 + DEX) / 100] * Weapon Attack
Non-thieves:
Dagger - [(STR * 4.0 + DEX) / 100] * Weapon Attack
Thieves:
Dagger & Throwing Stars - [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Archers
Bow - [(DEX * 3.4 + STR) / 100] * Weapon Attack
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Magicians:
Any Weapon: {[{MAG * 0. + (LUK/4)]/18} * Spell Magic Attack * 0.8
Min Damage:
All Classes:
One Handed Sword - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt - (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword - (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt - (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm - (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Non-thieves:
Dagger - (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Thieves:
Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Archers:
Bow - (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Magicians:
Any Weapon: {[(MAG * 0. + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery
Note: Skill Mastery's percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
klauskpm- Posts : 5
Join date : 2008-08-12
Re: only trying to help[DMG calculator]
moved to general discussions.
[GM]Coke- Admin
- Posts : 151
Join date : 2008-07-24
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